Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vladimir
Victory
Ranked Solo/Duo · 4 hours ago
20 / 1 / 8
K / D / A
68.3%
Kill participation
1,793.9
Damage / min
15,762g
640.3 gold / min
17
9 placed · 1 cleared
239
9.7 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatwonderofvasco#qiyan
Viktor · Top
3 / 9 / 1
36.4% KP
21,684
21.2% share
10,646g
211 CS · 8.6/m
noobao9000#NOOB
Mordekaiser · Jungle
4 / 11 / 1
45.5% KP
31,948
31.2% share
9,270g
143 CS · 5.8/m
STUBBORN AS HELL#wind
Yone · Mid
0 / 6 / 0
0% KP
19,009
18.6% share
9,507g
226 CS · 9.2/m
blue locke#ego
Zeri · ADC
4 / 7 / 2
54.5% KP
24,194
23.6% share
12,489g
242 CS · 9.8/m
RedBert#BR1
Lulu · Support
0 / 8 / 9
81.8% KP
5,513
5.4% share
7,501g
25 CS · 1/m
Red side
VictoryPedrinKwiid#2506
Taliyah · Top
8 / 4 / 6
34.1% KP
19,825
18.2% share
12,220g
217 CS · 8.8/m
TTVNehemmiahlol#Stoic
Dr. Mundo · Jungle
8 / 0 / 13
51.2% KP
19,491
17.9% share
12,888g
222 CS · 9/m
Kina#00021
Vladimir · Mid
20 / 1 / 8
68.3% KP
44,160
40.5% share
15,762g
239 CS · 9.7/m
itachigod157#br1
Yunara · ADC
1 / 4 / 15
39% KP
15,732
14.4% share
12,001g
217 CS · 8.8/m
severo#sona
Sona · Support
4 / 2 / 20
58.5% KP
9,721
8.9% share
8,488g
23 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
