Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 179 days ago
11 / 1 / 1
K / D / A
80%
Kill participation
965.2
Damage / min
10,919g
710.6 gold / min
11
7 placed · 1 cleared
159
10.3 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatRMD demonn#2006
Ambessa · Top
2 / 3 / 0
33.3% KP
14,434
43.8% share
5,335g
111 CS · 7.2/m
misa#juny
Naafiri · Jungle
0 / 1 / 1
16.7% KP
1,152
3.5% share
5,093g
112 CS · 7.3/m
Kairos748#동기 부여
Orianna · Mid
2 / 2 / 1
50% KP
6,659
20.2% share
5,762g
136 CS · 8.9/m
teuzinBALA#BR01
Samira · ADC
1 / 5 / 0
16.7% KP
3,979
12.1% share
5,020g
96 CS · 6.2/m
RedBert#BR1
Elise · Support
1 / 4 / 2
50% KP
6,707
20.4% share
4,546g
24 CS · 1.6/m
Red side
VictoryVKS zekas#2002
Zaahen · Top
2 / 2 / 0
13.3% KP
11,335
28.1% share
5,841g
134 CS · 8.7/m
remembrance#kihow
Shyvana · Jungle
1 / 1 / 1
13.3% KP
3,622
9% share
5,610g
112 CS · 7.3/m
asamo#hylia
Hwei · Mid
0 / 2 / 1
6.7% KP
5,741
14.2% share
5,361g
140 CS · 9.1/m
Kojima#ゲツヨウビ
Kalista · ADC
11 / 1 / 1
80% KP
14,832
36.8% share
10,919g
159 CS · 10.3/m
guigs#00000
Renata Glasc · Support
1 / 0 / 9
66.7% KP
4,776
11.8% share
5,746g
14 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
