Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Draven
Defeat
Ranked Solo/Duo · 179 days ago
1 / 10 / 2
K / D / A
14.3%
Kill participation
502.2
Damage / min
9,403g
355.5 gold / min
17
9 placed · 1 cleared
178
6.7 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLEV Devost#BR2
Renekton · Top
6 / 11 / 2
38.1% KP
20,842
22.7% share
11,904g
225 CS · 8.5/m
TwTv Hyoga#cisne
Qiyana · Jungle
6 / 11 / 4
47.6% KP
17,518
19.1% share
14,284g
177 CS · 6.7/m
neon#rip
Yone · Mid
7 / 7 / 3
47.6% KP
26,588
28.9% share
12,340g
179 CS · 6.8/m
Kojima#ゲツヨウビ
Draven · ADC
1 / 10 / 2
14.3% KP
13,283
14.4% share
9,403g
178 CS · 6.7/m
guigs#00000
Camille · Support
1 / 14 / 11
57.1% KP
13,726
14.9% share
8,386g
15 CS · 0.6/m
Red side
VictoryAYELGODLIKEMODE#PIT
Illaoi · Top
9 / 6 / 7
30.2% KP
35,807
26.5% share
13,265g
240 CS · 9.1/m
LEV Booki#DBECT
Nidalee · Jungle
12 / 4 / 14
49.1% KP
22,179
16.4% share
14,124g
218 CS · 8.2/m
Leving#Zed
Naafiri · Mid
6 / 6 / 12
34% KP
20,372
15.1% share
12,097g
212 CS · 8/m
FKDNEMQNF#123
Jhin · ADC
13 / 4 / 13
49.1% KP
36,020
26.6% share
16,484g
223 CS · 8.4/m
uzent#zky7
Pyke · Support
13 / 2 / 18
58.5% KP
20,918
15.5% share
12,644g
31 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
