Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Victory
Ranked Solo/Duo · 176 days ago
5 / 7 / 13
K / D / A
48.6%
Kill participation
734.5
Damage / min
12,350g
424.6 gold / min
28
12 placed · 3 cleared
189
6.5 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMorttheus#BR1
Lucian · Top
3 / 9 / 9
66.7% KP
24,860
25.6% share
11,209g
237 CS · 8.1/m
Leba#nvm
Aatrox · Jungle
7 / 9 / 3
55.6% KP
14,872
15.3% share
10,911g
161 CS · 5.5/m
Squall#Rinоa
Vladimir · Mid
5 / 4 / 4
50% KP
19,779
20.4% share
11,602g
236 CS · 8.1/m
FKDNEMQNF#123
Smolder · ADC
3 / 9 / 4
38.9% KP
30,196
31.1% share
13,021g
243 CS · 8.4/m
uzent#zky7
Milio · Support
0 / 6 / 11
61.1% KP
7,459
7.7% share
7,156g
23 CS · 0.8/m
Red side
VictoryKojima#ゲツヨウビ
Jayce · Top
5 / 7 / 13
48.6% KP
21,361
16.6% share
12,350g
189 CS · 6.5/m
shadow moses#demon
Nunu & Willump · Jungle
9 / 2 / 15
64.9% KP
20,619
16.1% share
14,700g
213 CS · 7.3/m
O DEUS DA QUEUE#tmt
Quinn · Mid
11 / 4 / 5
43.2% KP
37,951
29.6% share
13,672g
216 CS · 7.4/m
Brance#Branc
Sivir · ADC
9 / 4 / 15
64.9% KP
36,325
28.3% share
17,129g
276 CS · 9.5/m
7REX bulas#bilu
Zilean · Support
3 / 1 / 25
75.7% KP
12,167
9.5% share
10,428g
48 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
