Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ashe
Victory
Ranked Solo/Duo · 174 days ago
9 / 3 / 10
K / D / A
54.3%
Kill participation
1,012.1
Damage / min
13,030g
592.7 gold / min
18
7 placed · 1 cleared
209
9.5 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatvitu014#br1
Singed · Top
1 / 5 / 0
12.5% KP
8,723
16% share
7,109g
171 CS · 7.8/m
manaux#am092
Hecarim · Jungle
4 / 6 / 2
75% KP
11,687
21.4% share
9,524g
161 CS · 7.3/m
Khada Fenrir#BR1
Galio · Mid
0 / 7 / 4
50% KP
9,196
16.8% share
6,379g
143 CS · 6.5/m
saknar du mig#3wfi8
Karthus · ADC
2 / 12 / 3
62.5% KP
20,321
37.2% share
8,113g
155 CS · 7.1/m
fairy one#br1
Sona · Support
1 / 5 / 5
75% KP
4,703
8.6% share
5,611g
24 CS · 1.1/m
Red side
VictoryPatati Patrão#br1
Aatrox · Top
3 / 1 / 1
11.4% KP
11,061
12.7% share
9,286g
217 CS · 9.9/m
main yuumi#SVD
Nocturne · Jungle
7 / 3 / 7
40% KP
11,705
13.5% share
10,293g
145 CS · 6.6/m
Ozuka#Ozuka
Talon · Mid
12 / 1 / 3
42.9% KP
21,447
24.7% share
10,301g
171 CS · 7.8/m
Kojima#ゲツヨウビ
Ashe · ADC
9 / 3 / 10
54.3% KP
22,249
25.6% share
13,030g
209 CS · 9.5/m
Theusma#027
Xerath · Support
4 / 1 / 15
54.3% KP
20,325
23.4% share
8,205g
27 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
