Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Caitlyn
Victory
Ranked Solo/Duo · 174 days ago
6 / 4 / 8
K / D / A
58.3%
Kill participation
951.9
Damage / min
15,834g
575.4 gold / min
26
9 placed · 7 cleared
265
9.6 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatbitconheiro#bct
Ambessa · Top
3 / 3 / 4
31.8% KP
23,618
26.7% share
10,113g
221 CS · 8/m
LucaIV#br1
Shaco · Jungle
4 / 7 / 6
45.5% KP
13,894
15.7% share
10,885g
142 CS · 5.2/m
Galego#Rua21
Akali · Mid
8 / 3 / 3
50% KP
29,168
33% share
11,657g
205 CS · 7.5/m
LUKINHA 7#kazak
Kai'Sa · ADC
5 / 4 / 4
40.9% KP
16,890
19.1% share
12,055g
232 CS · 8.4/m
Koda#tiwaz
Thresh · Support
2 / 7 / 4
27.3% KP
4,950
5.6% share
7,157g
32 CS · 1.2/m
Red side
Victoryitoshi sae#BR2
Yone · Top
1 / 6 / 4
20.8% KP
19,900
20.2% share
9,916g
209 CS · 7.6/m
Astroboy#Px1
Xin Zhao · Jungle
10 / 3 / 7
70.8% KP
19,597
19.9% share
14,972g
228 CS · 8.3/m
ohay#LCR
Irelia · Mid
4 / 5 / 4
33.3% KP
14,800
15% share
12,163g
233 CS · 8.5/m
Kojima#ゲツヨウビ
Caitlyn · ADC
6 / 4 / 8
58.3% KP
26,193
26.6% share
15,834g
265 CS · 9.6/m
catch my heart#yena
Zyra · Support
3 / 4 / 11
58.3% KP
18,076
18.3% share
10,117g
54 CS · 2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
