Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ashe
Victory
Ranked Solo/Duo · 174 days ago
12 / 3 / 6
K / D / A
51.4%
Kill participation
1,194
Damage / min
11,858g
580.8 gold / min
12
6 placed · 1 cleared
176
8.6 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLizard Bill#BS2
Renekton · Top
2 / 5 / 3
41.7% KP
8,970
16.2% share
7,754g
147 CS · 7.2/m
Enryuu#KR10
Master Yi · Jungle
3 / 8 / 2
41.7% KP
11,303
20.4% share
7,346g
102 CS · 5/m
Brunin Mandrake#2504
Viktor · Mid
3 / 7 / 3
50% KP
13,242
23.9% share
7,143g
134 CS · 6.6/m
ecdysis#ジョエル
Ezreal · ADC
0 / 8 / 2
16.7% KP
7,543
13.6% share
6,044g
118 CS · 5.8/m
Shaclone#ROBOT
Brand · Support
4 / 7 / 3
58.3% KP
14,432
26% share
7,632g
25 CS · 1.2/m
Red side
VictoryCzar#br1
Urgot · Top
6 / 2 / 5
31.4% KP
14,590
17.5% share
8,463g
139 CS · 6.8/m
BlueSky#BR1
Lee Sin · Jungle
9 / 1 / 7
45.7% KP
16,022
19.2% share
8,935g
128 CS · 6.3/m
frost#BR0
Lux · Mid
6 / 5 / 8
40% KP
16,178
19.4% share
8,424g
117 CS · 5.7/m
Kojima#ゲツヨウビ
Ashe · ADC
12 / 3 / 6
51.4% KP
24,378
29.2% share
11,858g
176 CS · 8.6/m
Vinymo#rato
Seraphine · Support
2 / 1 / 17
54.3% KP
12,225
14.7% share
7,526g
24 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
