Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Victory
Ranked Solo/Duo · 173 days ago
12 / 6 / 8
K / D / A
52.6%
Kill participation
1,500.1
Damage / min
17,062g
645.1 gold / min
12
7 placed · 1 cleared
245
9.3 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBolsilludo#br1
Xin Zhao · Top
2 / 10 / 3
20.8% KP
14,276
15.8% share
9,264g
167 CS · 6.3/m
Hirotto#Hiro
Graves · Jungle
12 / 6 / 4
66.7% KP
27,167
30% share
14,846g
195 CS · 7.4/m
Sarinha#beer
Morgana · Mid
6 / 5 / 6
50% KP
26,004
28.7% share
11,913g
208 CS · 7.9/m
DieguinPagodeiro#BR1
Miss Fortune · ADC
2 / 9 / 4
25% KP
14,503
16% share
11,056g
193 CS · 7.3/m
MONTAGEM AROMA#aura
Nami · Support
2 / 8 / 12
58.3% KP
8,635
9.5% share
8,705g
25 CS · 0.9/m
Red side
Victorycurty#emote
Vayne · Top
13 / 4 / 3
42.1% KP
36,096
27.5% share
14,976g
215 CS · 8.1/m
XoblinhaRandom#BBB
Kha'Zix · Jungle
7 / 7 / 10
44.7% KP
25,557
19.5% share
13,791g
191 CS · 7.2/m
v t#br1
Twisted Fate · Mid
4 / 3 / 7
28.9% KP
14,493
11% share
12,827g
250 CS · 9.5/m
Kojima#ゲツヨウビ
Yunara · ADC
12 / 6 / 8
52.6% KP
39,678
30.2% share
17,062g
245 CS · 9.3/m
Shy#PNG
Seraphine · Support
2 / 4 / 20
57.9% KP
15,395
11.7% share
9,335g
24 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
