Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Victory
Ranked Solo/Duo · 173 days ago
22 / 5 / 8
K / D / A
75%
Kill participation
2,123.2
Damage / min
24,401g
768.5 gold / min
34
13 placed · 7 cleared
339
10.7 CS / min
Objective control
2
Dragons
1
Baron
12
Towers
2
Inhibitors
1
Herald
2
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryuTx#br1
Malzahar · Top
5 / 5 / 9
35% KP
22,102
17% share
14,635g
264 CS · 8.3/m
N JOGO ZAC#ZAC
Zac · Jungle
4 / 5 / 15
47.5% KP
11,889
9.2% share
11,474g
120 CS · 3.8/m
O Empalador#DRACU
Vladimir · Mid
8 / 3 / 3
27.5% KP
22,295
17.2% share
13,021g
242 CS · 7.6/m
Kojima#ゲツヨウビ
Lucian · ADC
22 / 5 / 8
75% KP
67,413
52% share
24,401g
339 CS · 10.7/m
Valete#000
Milio · Support
1 / 5 / 26
67.5% KP
5,984
4.6% share
10,716g
29 CS · 0.9/m
Red side
DefeatRei Do Retorno#AURA
Garen · Top
9 / 9 / 1
43.5% KP
23,511
18.7% share
16,843g
288 CS · 9.1/m
G0M3S#br1
Shaco · Jungle
5 / 8 / 6
47.8% KP
26,284
20.9% share
11,993g
189 CS · 6/m
MIDKING#CBLOL
Viktor · Mid
6 / 8 / 5
47.8% KP
42,648
33.8% share
12,672g
256 CS · 8.1/m
A2E Tucano#UFF
Ezreal · ADC
2 / 5 / 7
39.1% KP
26,479
21% share
13,201g
215 CS · 6.8/m
Pyl#zzz
Thresh · Support
1 / 10 / 9
43.5% KP
7,106
5.6% share
8,463g
40 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
