Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sivir
Victory
Ranked Solo/Duo · 171 days ago
7 / 5 / 13
K / D / A
55.6%
Kill participation
1,168.8
Damage / min
17,058g
614.3 gold / min
33
8 placed · 12 cleared
277
10 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑ#xique
Urgot · Top
7 / 4 / 5
54.5% KP
23,383
27.4% share
13,283g
235 CS · 8.5/m
YSEV#Zyv
Nunu & Willump · Jungle
2 / 7 / 8
45.5% KP
9,860
11.5% share
8,953g
148 CS · 5.3/m
Brain Damage#awful
Twisted Fate · Mid
3 / 9 / 6
40.9% KP
15,028
17.6% share
11,053g
175 CS · 6.3/m
Fokus#CERQ
Jhin · ADC
6 / 8 / 3
40.9% KP
19,511
22.9% share
11,867g
198 CS · 7.1/m
Rajesh#Kumar
Neeko · Support
4 / 8 / 8
54.5% KP
17,594
20.6% share
9,119g
47 CS · 1.7/m
Red side
Victorykoboreru namida#rg55
Jayce · Top
1 / 3 / 6
19.4% KP
9,983
8.8% share
11,613g
256 CS · 9.2/m
chulangi#GOAT
Zaahen · Jungle
6 / 2 / 12
50% KP
19,353
17.1% share
12,781g
203 CS · 7.3/m
NAH ID WIN#ZAKKO
Akali · Mid
17 / 4 / 2
52.8% KP
33,131
29.3% share
16,111g
195 CS · 7/m
Kojima#ゲツヨウビ
Sivir · ADC
7 / 5 / 13
55.6% KP
32,455
28.7% share
17,058g
277 CS · 10/m
baIaZ#BR1
Poppy · Support
5 / 8 / 10
41.7% KP
18,117
16% share
9,960g
53 CS · 1.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
