Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sivir
Victory
Ranked Solo/Duo · 171 days ago
15 / 5 / 14
K / D / A
72.5%
Kill participation
1,864.7
Damage / min
22,309g
660 gold / min
33
7 placed · 11 cleared
343
10.1 CS / min
Objective control
3
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
2
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMalik Shadman#KINGU
Gangplank · Top
10 / 6 / 6
40% KP
30,203
17.6% share
15,924g
235 CS · 7/m
vazamento tóxico#br1
Zac · Jungle
10 / 3 / 16
65% KP
26,317
15.3% share
14,538g
207 CS · 6.1/m
Breper#Rengo
Viktor · Mid
1 / 12 / 10
27.5% KP
31,388
18.3% share
10,239g
213 CS · 6.3/m
Kojima#ゲツヨウビ
Sivir · ADC
15 / 5 / 14
72.5% KP
63,026
36.7% share
22,309g
343 CS · 10.1/m
track10#ticka
Sona · Support
4 / 6 / 28
80% KP
20,921
12.2% share
11,510g
27 CS · 0.8/m
Red side
DefeatEu eo Juninho#br1
K'Sante · Top
4 / 6 / 2
18.8% KP
12,887
9.8% share
12,770g
256 CS · 7.6/m
BILLY BUTCHER#XD1
Talon · Jungle
8 / 8 / 9
53.1% KP
42,663
32.4% share
16,584g
278 CS · 8.2/m
tonel de bosta#bosta
Kassadin · Mid
13 / 3 / 4
53.1% KP
40,799
31% share
14,761g
245 CS · 7.2/m
Kerpp#1108
Yunara · ADC
6 / 10 / 6
37.5% KP
27,923
21.2% share
15,477g
290 CS · 8.6/m
Amor ao Próximo#BR2
Braum · Support
1 / 13 / 13
43.8% KP
7,443
5.7% share
8,822g
29 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
