Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Victory
Ranked Solo/Duo · 170 days ago
10 / 2 / 5
K / D / A
46.9%
Kill participation
1,758.2
Damage / min
13,790g
573.4 gold / min
21
10 placed · 1 cleared
229
9.5 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryCowboy Tatuado#agro
Gangplank · Top
3 / 3 / 10
40.6% KP
16,710
15.2% share
10,032g
181 CS · 7.5/m
Ignite#gabi
Shaco · Jungle
7 / 0 / 11
56.3% KP
17,642
16.1% share
12,435g
194 CS · 8.1/m
ordinary love#wae
Sylas · Mid
8 / 2 / 7
46.9% KP
22,441
20.5% share
9,914g
146 CS · 6.1/m
Kojima#ゲツヨウビ
Ezreal · ADC
10 / 2 / 5
46.9% KP
42,285
38.6% share
13,790g
229 CS · 9.5/m
seppuku#shi
Nami · Support
4 / 1 / 20
75% KP
10,562
9.6% share
8,762g
31 CS · 1.3/m
Red side
DefeatAkuma63#0103
Mordekaiser · Top
6 / 4 / 0
75% KP
17,969
30.8% share
10,370g
180 CS · 7.5/m
ONE TRUE KING#shin
Rengar · Jungle
1 / 7 / 1
25% KP
13,384
22.9% share
8,134g
171 CS · 7.1/m
HadoukenRyuSF#br1
Fizz · Mid
1 / 6 / 2
37.5% KP
14,095
24.1% share
8,017g
148 CS · 6.2/m
Im Afraid#Arthu
Smolder · ADC
0 / 11 / 1
12.5% KP
9,516
16.3% share
6,870g
137 CS · 5.7/m
Frenezy#FRNZY
Zilean · Support
0 / 4 / 5
62.5% KP
3,451
5.9% share
6,085g
31 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
