Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Victory
Ranked Solo/Duo · 169 days ago
15 / 5 / 12
K / D / A
64.3%
Kill participation
1,378.8
Damage / min
16,735g
607.8 gold / min
28
11 placed · 4 cleared
252
9.2 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatmdN#gigi
Twisted Fate · Top
3 / 8 / 7
55.6% KP
16,257
22.1% share
11,902g
216 CS · 7.8/m
Simon#Steph
Gragas · Jungle
1 / 8 / 7
44.4% KP
11,800
16% share
9,372g
178 CS · 6.5/m
it wsant me#2pac
Pyke · Mid
9 / 11 / 3
66.7% KP
13,761
18.7% share
10,315g
123 CS · 4.5/m
CNB Zebstrika#Santa
Jinx · ADC
2 / 4 / 9
61.1% KP
19,060
25.9% share
12,607g
232 CS · 8.4/m
M a t o s a i#Pyke
Bard · Support
3 / 11 / 9
66.7% KP
12,687
17.2% share
7,934g
36 CS · 1.3/m
Red side
VictoryKojima#ゲツヨウビ
Jayce · Top
15 / 5 / 12
64.3% KP
37,964
31.9% share
16,735g
252 CS · 9.2/m
highlander#cxv
Hecarim · Jungle
11 / 3 / 16
64.3% KP
26,783
22.5% share
14,901g
241 CS · 8.8/m
Hater de Pug#BR1
Veigar · Mid
14 / 2 / 8
52.4% KP
29,289
24.6% share
13,842g
192 CS · 7/m
tadashiii#4353
Kog'Maw · ADC
0 / 4 / 15
35.7% KP
16,573
13.9% share
11,112g
219 CS · 8/m
lovepinkhair#adc
Braum · Support
2 / 4 / 25
64.3% KP
8,495
7.1% share
8,786g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
