Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Brand
Defeat
Ranked Solo/Duo · 169 days ago
12 / 11 / 13
K / D / A
65.8%
Kill participation
1,649.6
Damage / min
20,118g
518.5 gold / min
40
8 placed · 5 cleared
292
7.5 CS / min
Objective control
0
Dragons
2
Baron
7
Towers
1
Inhibitors
0
Herald
5
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDudsTheBoy#171
Renekton · Top
11 / 11 / 11
57.9% KP
42,905
23.4% share
18,666g
255 CS · 6.6/m
Kojima#ゲツヨウビ
Brand · Jungle
12 / 11 / 13
65.8% KP
64,004
34.9% share
20,118g
292 CS · 7.5/m
wnzin cachorro#CN1
Qiyana · Mid
8 / 10 / 5
34.2% KP
25,261
13.8% share
16,220g
282 CS · 7.3/m
maniçoba enjoyer#091
Smolder · ADC
6 / 14 / 10
42.1% KP
38,947
21.2% share
15,820g
249 CS · 6.4/m
Linnas#BR1
Nami · Support
1 / 8 / 22
60.5% KP
12,437
6.8% share
10,665g
28 CS · 0.7/m
Red side
Victorycheira cu1#1111
Warwick · Top
14 / 9 / 11
46.3% KP
45,105
23% share
18,842g
251 CS · 6.5/m
soft spot#xxxx
Nocturne · Jungle
19 / 4 / 11
55.6% KP
44,329
22.6% share
21,310g
282 CS · 7.3/m
Super Klausz#br1
Zoe · Mid
7 / 9 / 19
48.1% KP
47,609
24.3% share
16,408g
266 CS · 6.9/m
Kinhzin#br1
Lucian · ADC
10 / 7 / 14
44.4% KP
40,316
20.6% share
20,111g
316 CS · 8.1/m
Clean Mind#Sup
Leona · Support
4 / 9 / 23
50% KP
18,461
9.4% share
12,021g
25 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
