Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Victory
Ranked Solo/Duo · 167 days ago
15 / 8 / 12
K / D / A
54%
Kill participation
1,327.1
Damage / min
17,493g
572.3 gold / min
25
9 placed · 3 cleared
246
8 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatdwrk#sin
Yasuo · Top
3 / 8 / 4
22.6% KP
19,473
15.1% share
11,550g
229 CS · 7.5/m
lima maldade#dead
Shaco · Jungle
12 / 8 / 4
51.6% KP
26,817
20.7% share
15,461g
170 CS · 5.6/m
AYELGODLIKEMODE#PIT
Akali · Mid
8 / 9 / 3
35.5% KP
30,267
23.4% share
13,061g
225 CS · 7.4/m
licht#kog
Sivir · ADC
2 / 10 / 11
41.9% KP
22,548
17.4% share
11,671g
188 CS · 6.2/m
My Immort4l#Law
Mel · Support
6 / 15 / 11
54.8% KP
30,225
23.4% share
11,229g
45 CS · 1.5/m
Red side
Victorysejuani ou quinn#carol
Quinn · Top
6 / 7 / 10
32% KP
22,994
17% share
11,522g
173 CS · 5.7/m
FiDoBillGamer666#MACHO
Lee Sin · Jungle
15 / 5 / 14
58% KP
32,371
23.9% share
16,528g
200 CS · 6.5/m
Kraad#Kraad
Veigar · Mid
10 / 4 / 7
34% KP
29,582
21.9% share
15,670g
290 CS · 9.5/m
Kojima#ゲツヨウビ
Ezreal · ADC
15 / 8 / 12
54% KP
40,565
30% share
17,493g
246 CS · 8/m
Valkyrie#7004
Blitzcrank · Support
4 / 7 / 23
54% KP
9,778
7.2% share
9,838g
26 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
