Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sivir
Victory
Ranked Solo/Duo · 166 days ago
3 / 3 / 6
K / D / A
50%
Kill participation
1,079.1
Damage / min
12,429g
531.9 gold / min
38
11 placed · 10 cleared
237
10.1 CS / min
Objective control
1
Dragons
1
Baron
1
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatJOJOJOJOJOESTAR#wry
Rumble · Top
4 / 4 / 3
70% KP
21,641
31.9% share
9,089g
177 CS · 7.6/m
Frankie Cosmos#BR1
Lillia · Jungle
2 / 2 / 3
50% KP
12,336
18.2% share
8,946g
190 CS · 8.1/m
Daisha#emnds
Lux · Mid
0 / 4 / 2
20% KP
9,553
14.1% share
6,596g
157 CS · 6.7/m
hplt#BR2
Yunara · ADC
4 / 5 / 0
40% KP
14,735
21.7% share
9,763g
189 CS · 8.1/m
Elder Cavera1#BR2
Karma · Support
0 / 3 / 5
50% KP
9,591
14.1% share
5,774g
24 CS · 1/m
Red side
VictoryKeisuke Bajï#ylaoz
Akali · Top
4 / 4 / 1
27.8% KP
11,449
15.6% share
7,764g
121 CS · 5.2/m
houndin#yas
Kha'Zix · Jungle
9 / 0 / 4
72.2% KP
21,348
29.1% share
12,940g
179 CS · 7.7/m
Yukino#KR33
Galio · Mid
2 / 0 / 8
55.6% KP
11,187
15.2% share
9,775g
246 CS · 10.5/m
Kojima#ゲツヨウビ
Sivir · ADC
3 / 3 / 6
50% KP
25,216
34.3% share
12,429g
237 CS · 10.1/m
HotPie#0802
Soraka · Support
0 / 3 / 10
55.6% KP
4,267
5.8% share
6,571g
35 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
