Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Varus
Defeat
Ranked Solo/Duo · 166 days ago
5 / 11 / 3
K / D / A
42.1%
Kill participation
1,057.4
Damage / min
12,091g
466.5 gold / min
20
8 placed · 2 cleared
224
8.6 CS / min
Objective control
1
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
2
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryJUV SMALL#IVK
Akali · Top
16 / 1 / 6
55% KP
39,448
35.8% share
14,740g
215 CS · 8.3/m
IG Radagast#LOTR
Jarvan IV · Jungle
6 / 3 / 23
72.5% KP
17,873
16.2% share
13,909g
211 CS · 8.1/m
je crois en moi#Nico
Lucian · Mid
3 / 7 / 5
20% KP
15,475
14% share
10,331g
192 CS · 7.4/m
Fitinha#br1
Smolder · ADC
11 / 4 / 11
55% KP
26,123
23.7% share
14,478g
178 CS · 6.9/m
TioGuaxinim#4262
Seraphine · Support
4 / 4 / 24
70% KP
11,263
10.2% share
8,942g
27 CS · 1/m
Red side
DefeatJogo só de cueca#br1
Ornn · Top
1 / 9 / 2
15.8% KP
7,633
10.1% share
6,916g
142 CS · 5.5/m
Dantinhass#VIC
Xin Zhao · Jungle
2 / 7 / 5
36.8% KP
12,362
16.4% share
8,973g
143 CS · 5.5/m
pxssesive#haunt
Katarina · Mid
11 / 4 / 1
63.2% KP
22,020
29.2% share
11,362g
196 CS · 7.6/m
Kojima#ゲツヨウビ
Varus · ADC
5 / 11 / 3
42.1% KP
27,403
36.4% share
12,091g
224 CS · 8.6/m
iLLow#JAJAS
Lulu · Support
0 / 9 / 10
52.6% KP
5,961
7.9% share
6,598g
22 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
