Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Caitlyn
Victory
Ranked Solo/Duo · 165 days ago
17 / 9 / 9
K / D / A
59.1%
Kill participation
1,441.8
Damage / min
21,778g
697.6 gold / min
22
7 placed · 5 cleared
282
9 CS / min
Objective control
1
Dragons
0
Baron
7
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat7REX bulas#bilu
Vayne · Top
15 / 10 / 7
45.8% KP
45,881
28.4% share
18,391g
220 CS · 7/m
Palha de Yasuo#BR1
Sylas · Jungle
12 / 10 / 8
41.7% KP
37,225
23% share
16,522g
251 CS · 8/m
scarlat#dade
Zed · Mid
9 / 7 / 3
25% KP
33,759
20.9% share
13,613g
257 CS · 8.2/m
Altschmerz#Onsra
Vel'Koz · ADC
11 / 8 / 9
41.7% KP
32,066
19.8% share
14,018g
205 CS · 6.6/m
xxbarcosxxk9#6430
Karma · Support
1 / 9 / 19
41.7% KP
12,819
7.9% share
9,446g
30 CS · 1/m
Red side
VictoryPsycho Killer#04I29
Karthus · Top
15 / 13 / 15
68.2% KP
56,763
38.2% share
17,051g
223 CS · 7.1/m
Ungoliant#9134
Nocturne · Jungle
5 / 8 / 11
36.4% KP
17,235
11.6% share
11,530g
157 CS · 5/m
Flugel#nello
Sion · Mid
4 / 10 / 8
27.3% KP
18,902
12.7% share
13,781g
248 CS · 7.9/m
Kojima#ゲツヨウビ
Caitlyn · ADC
17 / 9 / 9
59.1% KP
45,007
30.3% share
21,778g
282 CS · 9/m
â L L n#BR1
Thresh · Support
3 / 8 / 17
45.5% KP
10,732
7.2% share
10,865g
31 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
