Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sivir
Victory
Ranked Solo/Duo · 163 days ago
8 / 7 / 13
K / D / A
63.6%
Kill participation
1,628.4
Damage / min
15,776g
598 gold / min
24
10 placed · 5 cleared
256
9.7 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKaorizinha#only
Singed · Top
0 / 9 / 8
36.4% KP
5,560
8.7% share
7,703g
147 CS · 5.6/m
Galvão#Gal
Xin Zhao · Jungle
8 / 5 / 5
59.1% KP
16,496
26% share
12,001g
162 CS · 6.1/m
T1 Gumayusi#2900
Xerath · Mid
6 / 5 / 8
63.6% KP
22,735
35.8% share
9,657g
180 CS · 6.8/m
zxzcs#0905
Xayah · ADC
6 / 6 / 7
59.1% KP
12,421
19.5% share
10,534g
184 CS · 7/m
IvT Wundrux#br1
Leona · Support
2 / 8 / 12
63.6% KP
6,342
10% share
8,080g
24 CS · 0.9/m
Red side
VictoryMolho Neles#Valor
Quinn · Top
19 / 3 / 4
69.7% KP
36,420
29.7% share
14,617g
159 CS · 6/m
G0M3S#br1
Shaco · Jungle
1 / 4 / 13
42.4% KP
15,339
12.5% share
10,566g
201 CS · 7.6/m
Chovy#ego
Hwei · Mid
4 / 3 / 12
48.5% KP
17,286
14.1% share
9,936g
168 CS · 6.4/m
Kojima#ゲツヨウビ
Sivir · ADC
8 / 7 / 13
63.6% KP
42,963
35.1% share
15,776g
256 CS · 9.7/m
Mie do IML#myz
Yuumi · Support
1 / 5 / 22
69.7% KP
10,476
8.6% share
8,124g
17 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
