Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Victory
Ranked Solo/Duo · 163 days ago
6 / 11 / 18
K / D / A
45.3%
Kill participation
1,139.5
Damage / min
22,118g
511.8 gold / min
27
11 placed · 3 cleared
365
8.4 CS / min
Objective control
3
Dragons
2
Baron
11
Towers
5
Inhibitors
0
Herald
2
Dragons
1
Baron
6
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatvyx#fun
Yasuo · Top
7 / 9 / 7
29.8% KP
29,873
18% share
19,397g
375 CS · 8.7/m
YoungDisney#LOUD
Skarner · Jungle
9 / 8 / 14
48.9% KP
31,148
18.8% share
18,023g
265 CS · 6.1/m
winwinwin#KR07
Annie · Mid
13 / 11 / 13
55.3% KP
51,479
31% share
18,606g
275 CS · 6.4/m
Sir ChuckCoin#AMAPB
Jhin · ADC
11 / 15 / 12
48.9% KP
37,409
22.5% share
18,905g
268 CS · 6.2/m
MARMITT#6431
Nami · Support
7 / 10 / 22
61.7% KP
16,203
9.8% share
14,169g
46 CS · 1.1/m
Red side
Victorydeath is a fact#br1
Malphite · Top
6 / 6 / 12
34% KP
23,694
11.2% share
15,758g
278 CS · 6.4/m
ordinary love#wae
Jayce · Jungle
15 / 9 / 19
64.2% KP
47,145
22.3% share
21,630g
209 CS · 4.8/m
girlfromnowhere#66666
Syndra · Mid
24 / 9 / 14
71.7% KP
84,069
39.8% share
29,151g
345 CS · 8/m
Kojima#ゲツヨウビ
Viktor · ADC
6 / 11 / 18
45.3% KP
49,245
23.3% share
22,118g
365 CS · 8.4/m
Koda#FLA
Lulu · Support
2 / 12 / 31
62.3% KP
7,073
3.3% share
12,782g
35 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
