Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Taliyah
Victory
Ranked Solo/Duo · 162 days ago
12 / 7 / 14
K / D / A
60.5%
Kill participation
1,233.6
Damage / min
15,685g
514 gold / min
27
11 placed · 3 cleared
236
7.7 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLookyo#PTT
Kennen · Top
1 / 6 / 5
25% KP
13,458
12.7% share
11,410g
242 CS · 7.9/m
Guilherme#KATH
Naafiri · Jungle
9 / 6 / 2
45.8% KP
23,824
22.5% share
13,528g
196 CS · 6.4/m
Thresh Estrabico#br1
Malzahar · Mid
1 / 12 / 9
41.7% KP
26,302
24.9% share
11,291g
209 CS · 6.8/m
arisa#vamp
Seraphine · ADC
8 / 10 / 8
66.7% KP
30,912
29.2% share
15,477g
270 CS · 8.8/m
Con#Lenda
Janna · Support
5 / 9 / 14
79.2% KP
11,274
10.7% share
9,717g
27 CS · 0.9/m
Red side
VictoryyaAubakirov#br1
Gangplank · Top
1 / 3 / 10
25.6% KP
11,981
11.2% share
15,305g
291 CS · 9.5/m
Ekko Atleticano#CAM
Master Yi · Jungle
17 / 1 / 5
51.2% KP
25,251
23.6% share
19,806g
285 CS · 9.3/m
Kojima#ゲツヨウビ
Taliyah · Mid
12 / 7 / 14
60.5% KP
37,646
35.2% share
15,685g
236 CS · 7.7/m
NEON Killer#Ryan
Smolder · ADC
11 / 6 / 11
51.2% KP
27,293
25.5% share
16,778g
244 CS · 8/m
Threshh#hook
Zilean · Support
2 / 7 / 18
46.5% KP
4,925
4.6% share
9,698g
28 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
