Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Victory
Ranked Solo/Duo · 161 days ago
12 / 2 / 9
K / D / A
51.2%
Kill participation
1,448.4
Damage / min
16,664g
678.8 gold / min
21
9 placed · 6 cleared
265
10.8 CS / min
Objective control
1
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorygoyangyi#BR1
Rumble · Top
10 / 2 / 5
36.6% KP
26,147
22.7% share
13,866g
236 CS · 9.6/m
capybara#eloy
Zaahen · Jungle
12 / 2 / 10
53.7% KP
25,225
21.9% share
14,490g
215 CS · 8.8/m
electricity#zzz
Naafiri · Mid
4 / 6 / 4
19.5% KP
20,264
17.6% share
10,242g
187 CS · 7.6/m
Kojima#ゲツヨウビ
Lucian · ADC
12 / 2 / 9
51.2% KP
35,559
30.9% share
16,664g
265 CS · 10.8/m
Kramer#Lucas
Thresh · Support
3 / 6 / 20
56.1% KP
7,777
6.8% share
8,762g
31 CS · 1.3/m
Red side
DefeatST Reus 2#br1
Tryndamere · Top
4 / 11 / 2
33.3% KP
16,663
20.6% share
8,992g
133 CS · 5.4/m
molusco lula#bob
Lee Sin · Jungle
6 / 10 / 3
50% KP
21,687
26.8% share
13,087g
182 CS · 7.4/m
rune#9 x
Ryze · Mid
4 / 5 / 5
50% KP
14,633
18.1% share
10,094g
202 CS · 8.2/m
Kami#BR1
Smolder · ADC
3 / 11 / 7
55.6% KP
19,883
24.6% share
10,300g
188 CS · 7.7/m
slightly black#br1
Nami · Support
1 / 5 / 10
61.1% KP
7,910
9.8% share
7,069g
19 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
