Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Victory
Ranked Solo/Duo · 161 days ago
9 / 4 / 8
K / D / A
47.2%
Kill participation
1,173.7
Damage / min
14,194g
553 gold / min
24
11 placed · 4 cleared
237
9.2 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKauamReiDelas xD#GP 1
Gangplank · Top
5 / 4 / 4
52.9% KP
25,384
36.3% share
13,723g
252 CS · 9.8/m
anonymous yi#wuju
Lillia · Jungle
6 / 9 / 3
52.9% KP
15,845
22.6% share
10,863g
161 CS · 6.3/m
Cafajeste#br10
Akshan · Mid
5 / 9 / 3
47.1% KP
13,261
19% share
10,959g
173 CS · 6.7/m
Fïtz#Carry
Yunara · ADC
1 / 7 / 5
35.3% KP
11,746
16.8% share
8,723g
168 CS · 6.5/m
Narita Top Road#IsaGG
Soraka · Support
0 / 7 / 7
41.2% KP
3,727
5.3% share
6,099g
28 CS · 1.1/m
Red side
VictoryPRIME no chat#77777
Jax · Top
4 / 4 / 5
25% KP
13,889
14.1% share
9,867g
171 CS · 6.7/m
twisted fantasy#cvntt
Aatrox · Jungle
12 / 5 / 9
58.3% KP
18,717
19% share
12,734g
175 CS · 6.8/m
as10#zzzz
Viktor · Mid
8 / 1 / 4
33.3% KP
28,996
29.4% share
13,542g
286 CS · 11.1/m
Kojima#ゲツヨウビ
Lucian · ADC
9 / 4 / 8
47.2% KP
30,125
30.6% share
14,194g
237 CS · 9.2/m
Zenko#Kami
Nami · Support
3 / 3 / 19
61.1% KP
6,843
6.9% share
9,089g
20 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
