Match history
LeBlanc champion portrait

LeBlanc

Victory

Ranked Solo/Duo · 161 days ago

19:20Live Riot data

5 / 3 / 0

K / D / A

22.7%

Kill participation

579.2

Damage / min

8,143g

421.2 gold / min

7

5 placed · 0 cleared

156

8.1 CS / min

Objective control

Blue side

0

Dragons

0

Baron

1

Towers

0

Inhibitors

0

Herald

Red side

2

Dragons

0

Baron

4

Towers

0

Inhibitors

1

Herald

MATCH STORY

When did the advantage change?

Riot match timeline. Gaps indicate unavailable data.

10. minute · Zed+1,460 gold / +35 CS

Difference from the opponent Riot assigned to your role.

15. minute · Zed+1,196 gold / +43 CS

Difference from the opponent Riot assigned to your role.

Practice notes for your next game

At 15 minutes: +1196 gold and +43 CS versus Zed.

Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

3 recorded deaths; first at 14:23.

Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.

5 ward placements in the available timeline.

Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.

GoldExact values are available using the time control and list below.02,0364,0726,1078,1430:004:509:4014:3019:20
LeBlanc: 8,143

Events and purchases

Kill · Jhin → Lucian
Kill · Nocturne → Rengar
Kill · Lucian → Leona
Kill · Zaahen → Ryze
Kill · Ryze → Zaahen
Kill · Lucian → Leona
Kill · Jhin → Lucian
Kill · Nocturne → Ryze
Kill · LeBlanc → Zed
Kill · Rengar → Leona
Kill · Lucian → Nocturne
Objective · Nocturne · Cloud Dragon
Kill · LeBlanc → Zed
Objective · Rengar · Void Grub
Objective · Nocturne · Void Grub
Objective · Nocturne · Void Grub
Kill · Ryze → Zaahen
Kill · Nocturne → Ryze
Kill · LeBlanc → Zed
Kill · Nocturne → Brand
Kill · Jhin → Lucian
Kill · Ryze → Zaahen
Kill · Nocturne → Brand
Kill · Nocturne → Rengar
Kill · LeBlanc → Brand
Objective · Nocturne · Infernal Dragon
Kill · Zed → LeBlanc
Kill · Nocturne → Zed
Kill · Zaahen → Ryze
Kill · Zaahen → Rengar
Kill · Brand → Zaahen
Kill · Lucian → Leona
Building destroyed · Jhin · Outer turret
Kill · Nocturne → Lucian
Kill · LeBlanc → Zed
Kill · Nocturne → Ryze
Kill · Rengar → LeBlanc
Kill · Jhin → Lucian
Objective · Nocturne · Rift Herald
Building destroyed · Zaahen · Outer turret
Building destroyed · LeBlanc · Outer turret
Building destroyed · Ryze · Outer turret
Kill · Zed → Zaahen
Building destroyed · LeBlanc · Inner turret
Kill · Nocturne → Ryze
Kill · Lucian → LeBlanc

Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.

Blue side

Defeat
13 / 22 / 1434,805g · 45,798 damage
PlayerKDA · KPDamageGold · CSItems
Ryze champion portrait

Heavenly#Sthe

Ryze · Top

3 / 6 / 0

23.1% KP

11,777

25.7% share

7,390g

149 CS · 7.7/m

Rengar champion portrait

one day u tire#Yugen

Rengar · Jungle

2 / 3 / 5

53.8% KP

5,564

12.1% share

6,891g

110 CS · 5.7/m

Zed champion portrait

LostInClaude#Code

Zed · Mid

2 / 5 / 2

30.8% KP

10,981

24% share

5,998g

89 CS · 4.6/m

Lucian champion portrait

T1 Canna#칸 나

Lucian · ADC

5 / 5 / 1

46.2% KP

8,744

19.1% share

8,389g

144 CS · 7.4/m

Brand champion portrait

CAUSER#br1

Brand · Support

1 / 3 / 6

53.8% KP

8,732

19.1% share

6,137g

54 CS · 2.8/m

Red side

Victory
22 / 13 / 1441,047g · 52,641 damage
PlayerKDA · KPDamageGold · CSItems
Zaahen champion portrait

VianGgrele#BRRRR

Zaahen · Top

3 / 5 / 2

22.7% KP

12,849

24.4% share

6,965g

121 CS · 6.3/m

Nocturne champion portrait

twisted fantasy#cvntt

Nocturne · Jungle

10 / 1 / 1

50% KP

11,864

22.5% share

11,101g

174 CS · 9/m

LeBlanc champion portrait

Kojima#ゲツヨウビ

LeBlanc · Mid

5 / 3 / 0

22.7% KP

11,198

21.3% share

8,143g

156 CS · 8.1/m

Jhin champion portrait

Huxy#333

Jhin · ADC

4 / 0 / 3

31.8% KP

10,553

20% share

9,233g

181 CS · 9.4/m

Leona champion portrait

suport confiavel#br1

Leona · Support

0 / 4 / 8

36.4% KP

6,177

11.7% share

5,605g

31 CS · 1.6/m

This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.