Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Defeat
Ranked Solo/Duo · 160 days ago
10 / 11 / 9
K / D / A
38.8%
Kill participation
1,460.8
Damage / min
16,130g
478.4 gold / min
35
12 placed · 3 cleared
248
7.4 CS / min
Objective control
3
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKojima#ゲツヨウビ
Jayce · Top
10 / 11 / 9
38.8% KP
49,252
29.8% share
16,130g
248 CS · 7.4/m
VÃO MATAR O LULA#5902
Rengar · Jungle
14 / 10 / 5
38.8% KP
25,863
15.7% share
15,272g
205 CS · 6.1/m
Cassianjo#MID
Aurora · Mid
9 / 8 / 12
42.9% KP
45,034
27.3% share
14,059g
208 CS · 6.2/m
eryy#εïз
Samira · ADC
14 / 6 / 9
46.9% KP
33,686
20.4% share
17,625g
226 CS · 6.7/m
MONTAGEM AROMA#aura
Leona · Support
2 / 8 / 22
49% KP
11,388
6.9% share
10,170g
30 CS · 0.9/m
Red side
VictoryJDG GALA#LPLOL
Gangplank · Top
19 / 8 / 8
62.8% KP
47,402
37.2% share
19,634g
249 CS · 7.4/m
cavalo reformed#tbt
Amumu · Jungle
7 / 7 / 17
55.8% KP
21,333
16.8% share
15,767g
236 CS · 7/m
twitchfaturetosl#top1
Cassiopeia · Mid
8 / 13 / 14
51.2% KP
21,363
16.8% share
12,951g
215 CS · 6.4/m
as if I couldFly#clean
Ashe · ADC
8 / 13 / 15
53.5% KP
27,041
21.2% share
16,521g
223 CS · 6.6/m
aeri#1086
Nami · Support
1 / 8 / 33
79.1% KP
10,219
8% share
11,167g
34 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
