Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sivir
Victory
Ranked Solo/Duo · 159 days ago
12 / 8 / 18
K / D / A
62.5%
Kill participation
1,752.6
Damage / min
22,966g
624.4 gold / min
34
14 placed · 6 cleared
364
9.9 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatEscoIhaUmaCarta#br1
Olaf · Top
15 / 6 / 2
42.5% KP
34,738
25.7% share
17,152g
229 CS · 6.2/m
rhinestone eyes#rplcd
Nidalee · Jungle
9 / 9 / 9
45% KP
20,398
15.1% share
16,426g
206 CS · 5.6/m
Yahallo#2610
Sion · Mid
4 / 4 / 12
40% KP
26,503
19.6% share
14,958g
309 CS · 8.4/m
Kerpp#bibi
Varus · ADC
8 / 17 / 8
40% KP
28,028
20.8% share
15,517g
203 CS · 5.5/m
AstroSauka#br1
Xerath · Support
4 / 12 / 15
47.5% KP
25,395
18.8% share
11,558g
39 CS · 1.1/m
Red side
VictoryMONTAGEM XONADA#Funk
Twisted Fate · Top
11 / 12 / 8
39.6% KP
44,211
20.6% share
16,397g
232 CS · 6.3/m
Lu de Nunu#Nunu
Nunu & Willump · Jungle
9 / 7 / 16
52.1% KP
23,131
10.8% share
15,923g
223 CS · 6.1/m
Wartin#BR1
Heimerdinger · Mid
10 / 6 / 9
39.6% KP
57,285
26.7% share
15,412g
249 CS · 6.8/m
Kojima#ゲツヨウビ
Sivir · ADC
12 / 8 / 18
62.5% KP
64,465
30.1% share
22,966g
364 CS · 9.9/m
Kino#fog
Bard · Support
6 / 7 / 33
81.3% KP
25,347
11.8% share
12,513g
16 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
