Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Defeat
Ranked Solo/Duo · 159 days ago
11 / 9 / 2
K / D / A
68.4%
Kill participation
1,316.3
Damage / min
14,101g
619.8 gold / min
19
9 placed · 3 cleared
172
7.6 CS / min
Objective control
2
Dragons
0
Baron
9
Towers
2
Inhibitors
1
Herald
1
Dragons
1
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKlauszembergg#Klaus
Jayce · Top
2 / 3 / 1
10% KP
13,102
12.6% share
9,086g
195 CS · 8.6/m
Kohls#思いやり
Hecarim · Jungle
20 / 2 / 5
83.3% KP
44,101
42.4% share
16,449g
211 CS · 9.3/m
daenerysz#qaaer
Lux · Mid
5 / 3 / 7
40% KP
24,833
23.9% share
10,747g
190 CS · 8.4/m
Artriix#0000
Samira · ADC
3 / 8 / 7
33.3% KP
12,789
12.3% share
10,179g
170 CS · 7.5/m
scamber#BR1
Nautilus · Support
0 / 3 / 16
53.3% KP
9,188
8.8% share
7,206g
31 CS · 1.4/m
Red side
Defeatreal caba#caba
K'Sante · Top
1 / 3 / 4
26.3% KP
12,608
17.3% share
8,170g
190 CS · 8.4/m
PNG Caca#paiN
Skarner · Jungle
6 / 6 / 3
47.4% KP
15,567
21.3% share
9,521g
130 CS · 5.7/m
hikaru nara#夜に駆け
Vladimir · Mid
1 / 4 / 3
21.1% KP
10,245
14% share
7,184g
157 CS · 6.9/m
Kojima#ゲツヨウビ
Yunara · ADC
11 / 9 / 2
68.4% KP
29,946
41% share
14,101g
172 CS · 7.6/m
Khattolk#br2
Soraka · Support
0 / 8 / 10
52.6% KP
4,702
6.4% share
6,747g
38 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
