Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Defeat
Ranked Solo/Duo · 158 days ago
13 / 7 / 5
K / D / A
51.4%
Kill participation
2,103.2
Damage / min
18,192g
532.7 gold / min
19
11 placed · 0 cleared
308
9 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
3
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryGlanks#br1
Aatrox · Top
16 / 9 / 10
74.3% KP
52,558
37.4% share
19,840g
289 CS · 8.5/m
Muzan#Lunar
Kindred · Jungle
7 / 6 / 12
54.3% KP
34,475
24.5% share
14,587g
225 CS · 6.6/m
Bento#UN10
Ahri · Mid
6 / 2 / 10
45.7% KP
32,891
23.4% share
14,654g
306 CS · 9/m
Zankakk#ZnK
Kai'Sa · ADC
6 / 5 / 7
37.1% KP
15,797
11.2% share
14,114g
221 CS · 6.5/m
Loopi#br1
Alistar · Support
0 / 13 / 17
48.6% KP
4,838
3.4% share
9,320g
17 CS · 0.5/m
Red side
Defeatalex14 vs 45#br1
Jayce · Top
10 / 8 / 7
48.6% KP
47,406
24.7% share
14,822g
233 CS · 6.8/m
cowesmeth#king
Talon · Jungle
6 / 5 / 10
45.7% KP
25,529
13.3% share
16,308g
253 CS · 7.4/m
anymore#эго
Qiyana · Mid
4 / 8 / 11
42.9% KP
21,802
11.4% share
10,362g
165 CS · 4.8/m
Kojima#ゲツヨウビ
Ezreal · ADC
13 / 7 / 5
51.4% KP
71,825
37.5% share
18,192g
308 CS · 9/m
Kirby#sup
Bard · Support
2 / 7 / 20
62.9% KP
25,130
13.1% share
10,933g
18 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
