Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Victory
Ranked Solo/Duo · 158 days ago
15 / 7 / 10
K / D / A
78.1%
Kill participation
1,690.3
Damage / min
18,594g
632.4 gold / min
35
13 placed · 8 cleared
253
8.6 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
4
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatmy heart#2306
Riven · Top
8 / 4 / 2
37% KP
21,287
17.8% share
13,565g
219 CS · 7.4/m
caiozera#케인 사신
Talon · Jungle
5 / 7 / 6
40.7% KP
26,183
21.9% share
11,376g
195 CS · 6.6/m
v t#br1
Ryze · Mid
5 / 4 / 5
37% KP
25,850
21.6% share
13,534g
271 CS · 9.2/m
Duduhh#愛憎の影
Corki · ADC
8 / 11 / 7
55.6% KP
34,117
28.5% share
13,700g
183 CS · 6.2/m
Mel Mostarda#mel
Nami · Support
1 / 6 / 16
63% KP
12,247
10.2% share
8,707g
39 CS · 1.3/m
Red side
Victoryé o Dingas#6969
Singed · Top
3 / 8 / 6
28.1% KP
19,592
16.7% share
11,100g
230 CS · 7.8/m
Twitch Lord Semi#br1
Rammus · Jungle
3 / 2 / 18
65.6% KP
15,333
13.1% share
12,849g
250 CS · 8.5/m
Haddock#2003
Akali · Mid
10 / 4 / 8
56.3% KP
25,889
22.1% share
13,314g
247 CS · 8.4/m
Kojima#ゲツヨウビ
Lucian · ADC
15 / 7 / 10
78.1% KP
49,695
42.4% share
18,594g
253 CS · 8.6/m
Choose Life#train
Milio · Support
1 / 6 / 26
84.4% KP
6,821
5.8% share
9,169g
21 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
