Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Victory
Ranked Solo/Duo · 158 days ago
11 / 3 / 6
K / D / A
43.6%
Kill participation
1,616.3
Damage / min
21,207g
616.5 gold / min
44
18 placed · 9 cleared
361
10.5 CS / min
Objective control
2
Dragons
2
Baron
7
Towers
0
Inhibitors
1
Herald
2
Dragons
0
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDKL#topFA
Rumble · Top
5 / 9 / 12
48.6% KP
34,747
23.6% share
13,849g
235 CS · 6.8/m
Voces tao mutado#BAN
Graves · Jungle
14 / 10 / 7
60% KP
41,288
28% share
18,892g
282 CS · 8.2/m
Reason Living#lol1
Ryze · Mid
7 / 6 / 9
45.7% KP
37,159
25.2% share
16,328g
331 CS · 9.6/m
Pyxis01#br1
Smolder · ADC
8 / 7 / 3
31.4% KP
25,857
17.5% share
14,471g
215 CS · 6.3/m
Junin Prensador#NENI
Karma · Support
1 / 7 / 13
40% KP
8,458
5.7% share
10,317g
45 CS · 1.3/m
Red side
Victoryal quds#762
Gwen · Top
6 / 11 / 2
20.5% KP
29,483
18% share
16,316g
279 CS · 8.1/m
BIGMONSTRO#BIRL
Briar · Jungle
6 / 10 / 4
25.6% KP
19,617
12% share
15,427g
280 CS · 8.1/m
GuinzZ#grizo
Akali · Mid
16 / 7 / 5
53.8% KP
50,684
31% share
16,484g
204 CS · 5.9/m
Kojima#ゲツヨウビ
Lucian · ADC
11 / 3 / 6
43.6% KP
55,601
34% share
21,207g
361 CS · 10.5/m
otaldokyoto#2901
Nami · Support
0 / 4 / 18
46.2% KP
8,303
5.1% share
10,526g
31 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
