Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Corki
Victory
Ranked Solo/Duo · 157 days ago
13 / 6 / 9
K / D / A
61.1%
Kill participation
1,369.9
Damage / min
15,934g
566.4 gold / min
25
10 placed · 6 cleared
265
9.4 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatwhats wrong#esc
Camille · Top
6 / 5 / 3
34.6% KP
19,372
20.8% share
10,314g
186 CS · 6.6/m
PlayerTauz2524#BR1
Fiddlesticks · Jungle
4 / 6 / 7
42.3% KP
16,821
18.1% share
11,271g
183 CS · 6.5/m
Haddock#2003
Katarina · Mid
14 / 8 / 4
69.2% KP
38,793
41.7% share
14,191g
233 CS · 8.3/m
HAYATO#1397
Sivir · ADC
1 / 9 / 6
26.9% KP
12,751
13.7% share
10,338g
195 CS · 6.9/m
Doreas#br1
Taric · Support
1 / 8 / 10
42.3% KP
5,245
5.6% share
6,901g
31 CS · 1.1/m
Red side
VictoryYeoui#Kong
Wukong · Top
5 / 6 / 5
27.8% KP
25,533
21.1% share
11,372g
199 CS · 7.1/m
Gui Dashow#br1
Kindred · Jungle
9 / 5 / 11
55.6% KP
20,847
17.2% share
14,336g
217 CS · 7.7/m
Soft and Wet#lobo
Xin Zhao · Mid
7 / 7 / 6
36.1% KP
24,067
19.9% share
12,152g
201 CS · 7.1/m
Kojima#ゲツヨウビ
Corki · ADC
13 / 6 / 9
61.1% KP
38,541
31.8% share
15,934g
265 CS · 9.4/m
Viniscar#BR0
Nami · Support
2 / 2 / 27
80.6% KP
12,050
10% share
10,314g
28 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
