Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ashe
Victory
Ranked Solo/Duo · 157 days ago
5 / 5 / 17
K / D / A
51.2%
Kill participation
1,221
Damage / min
13,637g
540.4 gold / min
28
9 placed · 6 cleared
212
8.4 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLEV Devost#BR2
Vayne · Top
5 / 6 / 4
40.9% KP
21,366
30.4% share
9,679g
184 CS · 7.3/m
Flausmac#br1
Aatrox · Jungle
6 / 7 / 6
54.5% KP
11,067
15.7% share
9,434g
149 CS · 5.9/m
vitra#mari
Ahri · Mid
6 / 6 / 4
45.5% KP
15,168
21.6% share
10,760g
217 CS · 8.6/m
do bronx#0803
Jinx · ADC
3 / 13 / 7
45.5% KP
15,369
21.9% share
10,012g
134 CS · 5.3/m
Baymax#BRZ
Thresh · Support
2 / 11 / 13
68.2% KP
7,311
10.4% share
7,204g
27 CS · 1.1/m
Red side
Victorya sacerdotisa#222
Anivia · Top
9 / 3 / 12
48.8% KP
18,467
16.6% share
11,567g
168 CS · 6.7/m
Drakehero#BR07
Rek'Sai · Jungle
8 / 4 / 11
44.2% KP
17,115
15.4% share
12,148g
194 CS · 7.7/m
Voces tao mutado#BAN
Twisted Fate · Mid
12 / 3 / 8
46.5% KP
30,505
27.4% share
15,898g
218 CS · 8.6/m
Kojima#ゲツヨウビ
Ashe · ADC
5 / 5 / 17
51.2% KP
30,809
27.7% share
13,637g
212 CS · 8.4/m
jiu ji tae#ihtbp
Seraphine · Support
9 / 7 / 14
53.5% KP
14,353
12.9% share
10,068g
25 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
