Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Defeat
Ranked Solo/Duo · 157 days ago
9 / 15 / 7
K / D / A
41%
Kill participation
1,295.7
Damage / min
18,302g
523.4 gold / min
31
16 placed · 6 cleared
274
7.8 CS / min
Objective control
1
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
4
Dragons
0
Baron
8
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatNEGUEBA NEGUEBA#GUEBA
Garen · Top
5 / 8 / 4
23.1% KP
24,334
14.7% share
15,121g
303 CS · 8.7/m
Dokito#狐火9
Ambessa · Jungle
15 / 10 / 11
66.7% KP
51,718
31.3% share
20,140g
266 CS · 7.6/m
Tkk#BR2
Aurora · Mid
8 / 9 / 9
43.6% KP
31,402
19% share
13,757g
215 CS · 6.1/m
Kojima#ゲツヨウビ
Lucian · ADC
9 / 15 / 7
41% KP
45,306
27.5% share
18,302g
274 CS · 7.8/m
Fura02#BR1
Nami · Support
2 / 15 / 20
56.4% KP
12,256
7.4% share
10,750g
31 CS · 0.9/m
Red side
Victoryvitin1#black
Rumble · Top
11 / 7 / 5
28.1% KP
33,126
17.8% share
15,025g
280 CS · 8/m
PedriN BalaTensa#6969
Evelynn · Jungle
7 / 8 / 7
24.6% KP
19,846
10.7% share
14,304g
233 CS · 6.7/m
5 PIGS 1 TEAM#HELP
Jayce · Mid
13 / 7 / 5
31.6% KP
42,452
22.9% share
17,949g
307 CS · 8.8/m
Duduhh#愛憎の影
Ezreal · ADC
25 / 10 / 16
71.9% KP
75,864
40.9% share
23,375g
264 CS · 7.6/m
Claudete Costura#Rb1
Karma · Support
1 / 7 / 36
64.9% KP
14,423
7.8% share
12,123g
43 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
