Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Smolder
Defeat
Ranked Solo/Duo · 156 days ago
7 / 8 / 8
K / D / A
62.5%
Kill participation
1,672.5
Damage / min
14,856g
475.1 gold / min
29
12 placed · 4 cleared
253
8.1 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSparrow#FLA
Jayce · Top
3 / 10 / 3
25% KP
23,324
18.3% share
10,525g
222 CS · 7.1/m
Chrollo1#crew
Ekko · Jungle
10 / 9 / 6
66.7% KP
20,600
16.2% share
15,046g
203 CS · 6.5/m
poisonboyfriend#2004
Kassadin · Mid
4 / 5 / 5
37.5% KP
24,256
19.1% share
14,063g
218 CS · 7/m
Kojima#ゲツヨウビ
Smolder · ADC
7 / 8 / 8
62.5% KP
52,295
41.1% share
14,856g
253 CS · 8.1/m
Príncipe Alex#Frost
Zilean · Support
0 / 11 / 10
41.7% KP
6,636
5.2% share
7,691g
25 CS · 0.8/m
Red side
VictoryFemboy lncel#2129
Anivia · Top
5 / 3 / 6
25.6% KP
29,267
18.7% share
12,666g
235 CS · 7.5/m
Arkanoidn#K2Est
Kayn · Jungle
24 / 5 / 5
67.4% KP
49,334
31.6% share
19,029g
219 CS · 7/m
nicolle#1989
Qiyana · Mid
7 / 4 / 11
41.9% KP
40,892
26.2% share
13,501g
217 CS · 6.9/m
STOCKS TRUSTZ#br11
Senna · ADC
3 / 5 / 18
48.8% KP
27,251
17.5% share
13,796g
216 CS · 6.9/m
Chesterfield#hmmm
Seraphine · Support
4 / 7 / 16
46.5% KP
9,383
6% share
9,979g
37 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
