Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nautilus
Victory
Ranked Solo/Duo · 154 days ago
5 / 1 / 22
K / D / A
62.8%
Kill participation
475.6
Damage / min
9,826g
357.3 gold / min
105
51 placed · 7 cleared
23
0.8 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
8
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMattenum#BRA
Renekton · Top
5 / 9 / 4
42.9% KP
20,875
28.9% share
11,012g
203 CS · 7.4/m
Smurf do Diekko#EKKO
Ekko · Jungle
6 / 9 / 6
57.1% KP
12,684
17.6% share
12,036g
168 CS · 6.1/m
GuinzZ#grizo
Akali · Mid
7 / 8 / 5
57.1% KP
18,931
26.2% share
12,825g
224 CS · 8.1/m
HLE Gumayusi#Mat
Caitlyn · ADC
2 / 5 / 2
19% KP
11,915
16.5% share
11,966g
236 CS · 8.6/m
Radony#br1
Thresh · Support
1 / 12 / 6
33.3% KP
7,805
10.8% share
6,971g
12 CS · 0.4/m
Red side
VictoryMlao#BR1
Yorick · Top
6 / 7 / 5
25.6% KP
31,462
26% share
13,531g
226 CS · 8.2/m
adc123#1adc
Talon · Jungle
18 / 6 / 8
60.5% KP
31,141
25.7% share
16,736g
193 CS · 7/m
IDV Tantas#IDV
Lux · Mid
8 / 4 / 11
44.2% KP
21,162
17.5% share
12,309g
210 CS · 7.6/m
Maki#bruna
Brand · ADC
6 / 3 / 15
48.8% KP
24,113
19.9% share
12,800g
201 CS · 7.3/m
Kojima#ゲツヨウビ
Nautilus · Support
5 / 1 / 22
62.8% KP
13,078
10.8% share
9,826g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
