Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sivir
Victory
Ranked Solo/Duo · 154 days ago
6 / 3 / 8
K / D / A
66.7%
Kill participation
1,104.9
Damage / min
14,667g
565.6 gold / min
25
8 placed · 6 cleared
263
10.1 CS / min
Objective control
0
Dragons
1
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMafenda#1994
Malzahar · Top
3 / 4 / 6
50% KP
10,634
13.9% share
8,849g
173 CS · 6.7/m
josué 1 9#buero
Vayne · Jungle
10 / 4 / 4
77.8% KP
24,278
31.7% share
12,801g
181 CS · 7/m
Maathe#LCK
Cassiopeia · Mid
4 / 6 / 1
27.8% KP
16,314
21.3% share
9,047g
202 CS · 7.8/m
Want#WM1
Jinx · ADC
1 / 4 / 8
50% KP
18,575
24.3% share
10,551g
215 CS · 8.3/m
guigs#00000
Alistar · Support
0 / 3 / 14
77.8% KP
6,787
8.9% share
7,002g
26 CS · 1/m
Red side
VictoryYupps#777
Kalista · Top
4 / 5 / 2
28.6% KP
14,943
17.1% share
10,511g
206 CS · 7.9/m
EscoIhaUmaCarta#br1
Skarner · Jungle
2 / 4 / 11
61.9% KP
10,974
12.6% share
10,722g
188 CS · 7.2/m
METAL#POWER
Vladimir · Mid
8 / 1 / 4
57.1% KP
23,059
26.4% share
11,502g
206 CS · 7.9/m
Kojima#ゲツヨウビ
Sivir · ADC
6 / 3 / 8
66.7% KP
28,653
32.8% share
14,667g
263 CS · 10.1/m
BichaMuda#171
Sona · Support
1 / 5 / 14
71.4% KP
9,596
11% share
7,675g
19 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
