Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Defeat
Ranked Solo/Duo · 151 days ago
30 / 9 / 10
K / D / A
63.5%
Kill participation
2,489.6
Damage / min
28,963g
739.8 gold / min
26
8 placed · 3 cleared
377
9.6 CS / min
Objective control
1
Dragons
0
Baron
11
Towers
4
Inhibitors
1
Herald
4
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPurapika#000
Kennen · Top
6 / 13 / 6
19% KP
30,967
14.4% share
12,690g
196 CS · 5/m
L1NK#5000
Kayn · Jungle
14 / 16 / 9
36.5% KP
34,796
16.2% share
17,360g
181 CS · 4.6/m
titanzeraaa#r10
Akali · Mid
12 / 15 / 4
25.4% KP
39,399
18.4% share
15,761g
213 CS · 5.4/m
Kojima#ゲツヨウビ
Lucian · ADC
30 / 9 / 10
63.5% KP
97,468
45.4% share
28,963g
377 CS · 9.6/m
EscoIhaUmaCarta#br1
Milio · Support
1 / 7 / 44
71.4% KP
12,050
5.6% share
14,842g
24 CS · 0.6/m
Red side
Victorycurty#emote
Lee Sin · Top
19 / 9 / 12
51.7% KP
50,059
24.6% share
21,440g
297 CS · 7.6/m
Just ä Clown#TDAH
Shaco · Jungle
9 / 10 / 19
46.7% KP
49,704
24.4% share
18,217g
287 CS · 7.3/m
Miragem#KR3
Veigar · Mid
18 / 14 / 11
48.3% KP
48,133
23.6% share
20,184g
267 CS · 6.8/m
el zé#king
Draven · ADC
8 / 18 / 18
43.3% KP
39,892
19.6% share
18,906g
225 CS · 5.7/m
218 torresgui#pat
Pyke · Support
6 / 12 / 14
33.3% KP
16,108
7.9% share
13,278g
36 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
