Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Bard
Victory
Ranked Solo/Duo · 151 days ago
2 / 2 / 19
K / D / A
65.6%
Kill participation
471.6
Damage / min
7,969g
322 gold / min
89
32 placed · 9 cleared
11
0.4 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatduzão gangplank#china
Gangplank · Top
5 / 6 / 3
53.3% KP
22,960
31.5% share
10,951g
191 CS · 7.7/m
brr brr patapim#GSL
Rek'Sai · Jungle
2 / 8 / 6
53.3% KP
8,858
12.2% share
9,065g
125 CS · 5.1/m
BILLY BUTCHER#XD1
Brand · Mid
5 / 3 / 2
46.7% KP
19,654
27% share
10,628g
214 CS · 8.6/m
Shidayy#1721
Ezreal · ADC
3 / 6 / 1
26.7% KP
15,441
21.2% share
9,756g
218 CS · 8.8/m
foram os aliens#br1
Karma · Support
0 / 9 / 8
53.3% KP
5,877
8.1% share
6,327g
23 CS · 0.9/m
Red side
VictoryYupps#777
Rumble · Top
6 / 4 / 8
43.8% KP
21,128
23.8% share
11,577g
218 CS · 8.8/m
7REXNero#ntfk
Lee Sin · Jungle
8 / 4 / 12
62.5% KP
16,584
18.6% share
12,582g
200 CS · 8.1/m
Call me Wicked#br1
Akshan · Mid
6 / 3 / 5
34.4% KP
15,191
17.1% share
10,751g
188 CS · 7.6/m
Duduhh#愛憎の影
Zeri · ADC
10 / 2 / 6
50% KP
24,371
27.4% share
14,580g
274 CS · 11.1/m
Kojima#ゲツヨウビ
Bard · Support
2 / 2 / 19
65.6% KP
11,672
13.1% share
7,969g
11 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
