Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jhin
Victory
Ranked Solo/Duo · 151 days ago
10 / 5 / 13
K / D / A
67.6%
Kill participation
1,285.4
Damage / min
18,738g
556 gold / min
28
10 placed · 6 cleared
275
8.2 CS / min
Objective control
4
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
1
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatChiramune#RMN
Camille · Top
6 / 9 / 10
55.2% KP
25,011
21.1% share
13,089g
217 CS · 6.4/m
Frusciante#pin
Lee Sin · Jungle
10 / 6 / 12
75.9% KP
27,006
22.8% share
14,536g
168 CS · 5/m
Dimmer#br1
Galio · Mid
5 / 7 / 13
62.1% KP
25,100
21.2% share
12,205g
208 CS · 6.2/m
Kemi#Pomba
Lux · ADC
6 / 8 / 14
69% KP
26,861
22.7% share
12,692g
190 CS · 5.6/m
Dransion#Fire
Janna · Support
2 / 4 / 21
79.3% KP
14,315
12.1% share
10,283g
53 CS · 1.6/m
Red side
VictoryEmo da pipoca#br1
Skarner · Top
8 / 6 / 14
64.7% KP
26,522
17.7% share
13,714g
184 CS · 5.5/m
Aker#2112
Nocturne · Jungle
3 / 7 / 15
52.9% KP
20,717
13.9% share
12,550g
191 CS · 5.7/m
SUPriMIDo1#BR1
Veigar · Mid
10 / 5 / 8
52.9% KP
41,546
27.8% share
16,236g
241 CS · 7.2/m
Kojima#ゲツヨウビ
Jhin · ADC
10 / 5 / 13
67.6% KP
43,319
29% share
18,738g
275 CS · 8.2/m
Duayer#2019
Swain · Support
3 / 6 / 19
64.7% KP
17,425
11.7% share
10,882g
46 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
