Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Caitlyn
Defeat
Ranked Solo/Duo · 150 days ago
5 / 7 / 6
K / D / A
45.8%
Kill participation
839.5
Damage / min
12,969g
470.7 gold / min
38
12 placed · 5 cleared
246
8.9 CS / min
Objective control
3
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryXoraV1#br1
Xin Zhao · Top
10 / 5 / 18
68.3% KP
30,830
28% share
13,740g
174 CS · 6.3/m
SANTOS FC 2011#Gavs
Shyvana · Jungle
4 / 4 / 17
51.2% KP
17,892
16.3% share
13,650g
255 CS · 9.3/m
pfr n da ban#BR1
Twisted Fate · Mid
10 / 1 / 16
63.4% KP
30,849
28% share
16,213g
236 CS · 8.6/m
DarkVentus#br1
Kalista · ADC
4 / 7 / 6
24.4% KP
10,616
9.6% share
12,217g
209 CS · 7.6/m
guigs#00000
Pyke · Support
13 / 7 / 14
65.9% KP
19,908
18.1% share
12,433g
28 CS · 1/m
Red side
DefeatZé neto Haridade#ppk
Gangplank · Top
4 / 8 / 7
45.8% KP
25,925
24.2% share
10,652g
195 CS · 7.1/m
hdmi#bdr29
Graves · Jungle
8 / 8 / 7
62.5% KP
28,145
26.3% share
13,555g
205 CS · 7.4/m
Nutshell#123
Ryze · Mid
5 / 9 / 5
41.7% KP
21,442
20% share
10,981g
189 CS · 6.9/m
Kojima#ゲツヨウビ
Caitlyn · ADC
5 / 7 / 6
45.8% KP
23,128
21.6% share
12,969g
246 CS · 8.9/m
KOGA#HERO
Karma · Support
2 / 9 / 14
66.7% KP
8,396
7.8% share
8,347g
25 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
