Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sivir
Victory
Ranked Solo/Duo · 150 days ago
8 / 2 / 4
K / D / A
54.5%
Kill participation
1,453.6
Damage / min
13,234g
614.1 gold / min
10
5 placed · 1 cleared
208
9.7 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySekaiichi Kenshi#Yoru
Ornn · Top
3 / 2 / 3
27.3% KP
16,040
18.5% share
9,109g
171 CS · 7.9/m
SPH Kasai#NAGI
Lee Sin · Jungle
8 / 1 / 3
50% KP
12,161
14% share
10,338g
149 CS · 6.9/m
BILLY BUTCHER#XD1
Brand · Mid
2 / 2 / 5
31.8% KP
20,517
23.6% share
8,970g
175 CS · 8.1/m
Kojima#ゲツヨウビ
Sivir · ADC
8 / 2 / 4
54.5% KP
31,325
36% share
13,234g
208 CS · 9.7/m
Dimmer#br1
Tahm Kench · Support
1 / 3 / 9
45.5% KP
6,893
7.9% share
6,926g
19 CS · 0.9/m
Red side
DefeatBelizário#BR0
Rek'Sai · Top
0 / 5 / 4
40% KP
9,171
15.7% share
5,513g
116 CS · 5.4/m
Frankie Cosmos#BR1
Lillia · Jungle
3 / 2 / 5
80% KP
12,238
20.9% share
8,890g
152 CS · 7.1/m
misa#juny
Camille · Mid
4 / 7 / 4
80% KP
14,665
25% share
9,279g
151 CS · 7/m
DarkVentus#br1
Zeri · ADC
3 / 6 / 4
70% KP
18,233
31.1% share
10,303g
193 CS · 9/m
Khattolk#br2
Soraka · Support
0 / 2 / 9
90% KP
4,263
7.3% share
5,638g
29 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
