Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Bard
Defeat
Ranked Solo/Duo · 150 days ago
1 / 4 / 34
K / D / A
74.5%
Kill participation
821.4
Damage / min
11,647g
326.1 gold / min
142
51 placed · 13 cleared
23
0.6 CS / min
Objective control
3
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatparansaek#zzz
Aatrox · Top
0 / 6 / 6
12.8% KP
8,828
5.5% share
10,205g
188 CS · 5.3/m
neves#yse
Talon · Jungle
16 / 12 / 9
53.2% KP
35,046
21.7% share
17,279g
249 CS · 7/m
Victor Viktor#222
Viktor · Mid
19 / 7 / 13
68.1% KP
46,644
28.9% share
18,288g
270 CS · 7.6/m
Takukunumuru#BR1
Swain · ADC
11 / 9 / 13
51.1% KP
41,719
25.8% share
16,384g
261 CS · 7.3/m
Kojima#ゲツヨウビ
Bard · Support
1 / 4 / 34
74.5% KP
29,338
18.2% share
11,647g
23 CS · 0.6/m
Red side
VictoryYupps#777
Yone · Top
15 / 6 / 10
65.8% KP
71,499
39.5% share
22,252g
309 CS · 8.7/m
GuinzZ#grizo
Wukong · Jungle
6 / 12 / 12
47.4% KP
25,469
14.1% share
15,155g
211 CS · 5.9/m
isagi#yv2
Veigar · Mid
6 / 11 / 7
34.2% KP
32,052
17.7% share
13,262g
234 CS · 6.6/m
OVL Mattos#cmly
Jhin · ADC
8 / 6 / 6
36.8% KP
27,152
15% share
17,429g
244 CS · 6.8/m
King#bong
Pantheon · Support
3 / 12 / 12
39.5% KP
24,736
13.7% share
11,684g
80 CS · 2.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
