Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Victory
Ranked Solo/Duo · 149 days ago
10 / 6 / 12
K / D / A
56.4%
Kill participation
1,295.1
Damage / min
16,275g
555.8 gold / min
37
11 placed · 8 cleared
285
9.7 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatConsume#グール
Mordekaiser · Top
11 / 5 / 3
56% KP
31,246
30.4% share
14,059g
220 CS · 7.5/m
Vinicete#vini7
Hecarim · Jungle
3 / 9 / 8
44% KP
21,826
21.2% share
11,066g
204 CS · 7/m
Thierry Henry#hzk
Talon · Mid
6 / 10 / 6
48% KP
24,168
23.5% share
11,540g
183 CS · 6.2/m
LuanziN#2500
Kalista · ADC
3 / 12 / 5
32% KP
18,127
17.6% share
11,476g
204 CS · 7/m
guigs#00000
Renata Glasc · Support
2 / 3 / 12
56% KP
7,494
7.3% share
8,343g
34 CS · 1.2/m
Red side
VictoryYupps#777
Darius · Top
8 / 8 / 4
30.8% KP
24,522
18.7% share
11,465g
187 CS · 6.4/m
Ankeris#0000
Xin Zhao · Jungle
6 / 5 / 12
46.2% KP
22,193
17% share
12,534g
208 CS · 7.1/m
rosa#yusi
Karma · Mid
14 / 3 / 13
69.2% KP
41,308
31.6% share
14,013g
215 CS · 7.3/m
Kojima#ゲツヨウビ
Lucian · ADC
10 / 6 / 12
56.4% KP
37,926
29% share
16,275g
285 CS · 9.7/m
ELKINHO YODISTA#YODA
Milio · Support
1 / 3 / 26
69.2% KP
4,847
3.7% share
9,569g
27 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
