Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Brand
Victory
Ranked Solo/Duo · 147 days ago
6 / 11 / 8
K / D / A
38.9%
Kill participation
1,437.3
Damage / min
13,730g
433.8 gold / min
30
11 placed · 6 cleared
225
7.1 CS / min
Objective control
2
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatRoys Royce#br1
Aatrox · Top
7 / 6 / 7
38.9% KP
30,631
23.1% share
12,749g
223 CS · 7/m
Anjou#Sant
Dr. Mundo · Jungle
9 / 6 / 11
55.6% KP
28,340
21.4% share
15,749g
224 CS · 7.1/m
Lucas Barbarini#Lucas
Lux · Mid
5 / 5 / 10
41.7% KP
20,886
15.8% share
13,528g
239 CS · 7.6/m
qiuyuan#099
Mel · ADC
12 / 10 / 3
41.7% KP
27,532
20.8% share
14,693g
232 CS · 7.3/m
ProDelta#BR1
Zyra · Support
3 / 9 / 10
36.1% KP
25,198
19% share
9,764g
62 CS · 2/m
Red side
VictoryMais Novo#021
Camille · Top
6 / 8 / 6
33.3% KP
29,839
16.7% share
13,172g
202 CS · 6.4/m
listenrussnchill#Uzi
Jarvan IV · Jungle
13 / 6 / 11
66.7% KP
42,135
23.5% share
17,864g
277 CS · 8.8/m
aloegarten#420
Zed · Mid
11 / 3 / 8
52.8% KP
51,468
28.7% share
18,861g
310 CS · 9.8/m
Kojima#ゲツヨウビ
Brand · ADC
6 / 11 / 8
38.9% KP
45,491
25.4% share
13,730g
225 CS · 7.1/m
PROPLAYER D ARAM#BR1
Nami · Support
0 / 8 / 22
61.1% KP
10,262
5.7% share
9,991g
24 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
