Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Defeat
Ranked Solo/Duo · 147 days ago
0 / 6 / 5
K / D / A
41.7%
Kill participation
543.3
Damage / min
7,745g
370.6 gold / min
11
6 placed · 1 cleared
170
8.1 CS / min
Objective control
2
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMizu no Kokyu#OSS
Jayce · Top
2 / 4 / 2
15.4% KP
11,361
17.3% share
7,867g
173 CS · 8.3/m
caio aka boss#BR1
Master Yi · Jungle
7 / 1 / 5
46.2% KP
10,862
16.6% share
11,608g
193 CS · 9.2/m
Capivaro#Capys
Twisted Fate · Mid
4 / 2 / 6
38.5% KP
13,034
19.9% share
10,125g
187 CS · 8.9/m
pink killer#2745
Jhin · ADC
8 / 1 / 7
57.7% KP
17,283
26.4% share
10,941g
178 CS · 8.5/m
Enga#PUNGA
Seraphine · Support
5 / 4 / 16
80.8% KP
12,970
19.8% share
8,195g
23 CS · 1.1/m
Red side
Defeatmy heart#2306
Riven · Top
5 / 2 / 1
50% KP
10,764
24.7% share
9,258g
162 CS · 7.8/m
Gragolandia#LEITE
Hecarim · Jungle
6 / 6 / 3
75% KP
7,593
17.4% share
10,812g
152 CS · 7.3/m
Lusqueta#루스케타
Ahri · Mid
0 / 4 / 5
41.7% KP
7,706
17.7% share
7,306g
176 CS · 8.4/m
Kojima#ゲツヨウビ
Ezreal · ADC
0 / 6 / 5
41.7% KP
11,356
26% share
7,745g
170 CS · 8.1/m
eletronic paiero#PTT
Senna · Support
1 / 8 / 6
58.3% KP
6,193
14.2% share
6,030g
14 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
