Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sivir
Victory
Ranked Solo/Duo · 138 days ago
10 / 3 / 7
K / D / A
51.5%
Kill participation
1,022.2
Damage / min
15,508g
611.4 gold / min
26
9 placed · 7 cleared
269
10.6 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryakwknight#wauke
Jax · Top
3 / 6 / 3
18.2% KP
18,912
19.5% share
11,137g
201 CS · 7.9/m
Ure Mine#agony
Master Yi · Jungle
3 / 6 / 8
33.3% KP
6,536
6.7% share
11,883g
196 CS · 7.7/m
seixon o tal#Chovy
Syndra · Mid
13 / 0 / 6
57.6% KP
33,199
34.3% share
16,056g
226 CS · 8.9/m
Kojima#ゲツヨウビ
Sivir · ADC
10 / 3 / 7
51.5% KP
25,931
26.8% share
15,508g
269 CS · 10.6/m
konseki#knsk
Poppy · Support
4 / 3 / 14
54.5% KP
12,264
12.7% share
8,708g
16 CS · 0.6/m
Red side
DefeatNiKo#BR13
Riven · Top
5 / 7 / 4
50% KP
16,052
23.2% share
9,334g
154 CS · 6.1/m
kim#kira
Graves · Jungle
3 / 9 / 5
44.4% KP
12,665
18.3% share
9,964g
159 CS · 6.3/m
Brunox1001#br1
Zac · Mid
2 / 7 / 3
27.8% KP
10,569
15.3% share
8,327g
188 CS · 7.4/m
sant#0803
Caitlyn · ADC
5 / 6 / 4
50% KP
15,215
22% share
12,720g
238 CS · 9.4/m
Devilmasquer#RJ021
Vel'Koz · Support
3 / 4 / 6
50% KP
14,659
21.2% share
7,733g
54 CS · 2.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
