Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 137 days ago
14 / 1 / 13
K / D / A
73%
Kill participation
1,057.7
Damage / min
17,031g
592.7 gold / min
33
14 placed · 6 cleared
213
7.4 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryImenso#Ajuda
Jax · Top
3 / 5 / 6
24.3% KP
22,703
18% share
12,414g
222 CS · 7.7/m
Kojima#ゲツヨウビ
Lee Sin · Jungle
14 / 1 / 13
73% KP
30,391
24.1% share
17,031g
213 CS · 7.4/m
Rei Do Retorno#AURA
Garen · Mid
12 / 8 / 8
54.1% KP
34,829
27.6% share
14,530g
233 CS · 8.1/m
Psycho Killer#04I29
Karthus · ADC
7 / 7 / 17
64.9% KP
31,010
24.6% share
14,052g
217 CS · 7.6/m
Yangstar#SUP
Rell · Support
1 / 3 / 18
51.4% KP
7,226
5.7% share
9,773g
40 CS · 1.4/m
Red side
DefeatSPH Indra#LTAS
Darius · Top
3 / 7 / 6
37.5% KP
15,098
14.3% share
11,456g
218 CS · 7.6/m
Tutusl#BR1
Nocturne · Jungle
5 / 5 / 10
62.5% KP
14,376
13.7% share
11,632g
193 CS · 6.7/m
neon#rip
Yone · Mid
6 / 10 / 8
58.3% KP
30,292
28.8% share
14,505g
233 CS · 8.1/m
IsDEAD#br1
Lucian · ADC
7 / 7 / 4
45.8% KP
29,338
27.9% share
14,825g
272 CS · 9.5/m
NKZ Reach#SONA
Sona · Support
3 / 8 / 10
54.2% KP
16,154
15.3% share
8,371g
22 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
