Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Victory
Ranked Solo/Duo · 134 days ago
10 / 9 / 14
K / D / A
57.1%
Kill participation
1,602.5
Damage / min
19,301g
649.1 gold / min
30
9 placed · 3 cleared
275
9.2 CS / min
Objective control
2
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorymedo#c c
Poppy · Top
6 / 9 / 8
33.3% KP
21,764
14.6% share
10,724g
156 CS · 5.2/m
none#sete
Nunu & Willump · Jungle
7 / 6 / 26
78.6% KP
23,605
15.8% share
13,335g
187 CS · 6.3/m
WHITE GIRL LOVER#tomi
Kassadin · Mid
18 / 3 / 11
69% KP
47,769
32% share
16,864g
208 CS · 7/m
Kojima#ゲツヨウビ
Yunara · ADC
10 / 9 / 14
57.1% KP
47,647
31.9% share
19,301g
275 CS · 9.2/m
Cindy lou who#wdbhg
Lulu · Support
1 / 8 / 28
69% KP
8,513
5.7% share
9,868g
32 CS · 1.1/m
Red side
DefeatNEADZ#898
Garen · Top
6 / 8 / 7
37.1% KP
34,572
25.3% share
14,597g
273 CS · 9.2/m
darkencry#rank1
Hecarim · Jungle
6 / 7 / 10
45.7% KP
18,550
13.6% share
13,838g
259 CS · 8.7/m
mr balls#357
Syndra · Mid
13 / 9 / 5
51.4% KP
40,104
29.4% share
14,896g
231 CS · 7.8/m
bhz#1998
Sivir · ADC
8 / 8 / 14
62.9% KP
27,869
20.4% share
14,156g
176 CS · 5.9/m
KatarinaMorena#br1
Rell · Support
2 / 10 / 24
74.3% KP
15,286
11.2% share
9,470g
33 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
