Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sivir
Victory
Ranked Solo/Duo · 134 days ago
12 / 3 / 14
K / D / A
54.2%
Kill participation
1,427.6
Damage / min
16,844g
672 gold / min
23
11 placed · 2 cleared
271
10.8 CS / min
Objective control
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
1
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatdarkencry#rank1
Jax · Top
8 / 8 / 0
33.3% KP
17,066
21% share
11,747g
145 CS · 5.8/m
Power#selva
Naafiri · Jungle
6 / 8 / 5
45.8% KP
18,355
22.6% share
10,785g
144 CS · 5.7/m
Ðооmεd#BMTH
Annie · Mid
5 / 10 / 4
37.5% KP
19,111
23.6% share
9,852g
160 CS · 6.4/m
Knight#0363
Lucian · ADC
3 / 9 / 4
29.2% KP
16,261
20% share
10,800g
196 CS · 7.8/m
uru#spfc
Viego · Support
2 / 13 / 3
20.8% KP
10,311
12.7% share
7,949g
35 CS · 1.4/m
Red side
VictoryTwitchTV Zeyfrom#King
Quinn · Top
8 / 11 / 8
33.3% KP
19,532
16.7% share
10,344g
143 CS · 5.7/m
Glacial Lata#350ML
Nidalee · Jungle
13 / 3 / 10
47.9% KP
22,612
19.3% share
12,596g
148 CS · 5.9/m
Klauszembergg#Klaus
Taliyah · Mid
11 / 5 / 9
41.7% KP
28,163
24.1% share
12,958g
196 CS · 7.8/m
Kojima#ゲツヨウビ
Sivir · ADC
12 / 3 / 14
54.2% KP
35,784
30.6% share
16,844g
271 CS · 10.8/m
Curse#REDx
Alistar · Support
4 / 3 / 24
58.3% KP
10,895
9.3% share
9,261g
17 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
