Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sivir
Victory
Ranked Solo/Duo · 132 days ago
8 / 5 / 6
K / D / A
43.8%
Kill participation
898.1
Damage / min
11,371g
566.2 gold / min
23
10 placed · 2 cleared
165
8.2 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
6
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatlistenrussnchill#Uzi
Vayne · Top
1 / 8 / 1
16.7% KP
8,591
17.9% share
5,784g
123 CS · 6.1/m
gurincriveI#br1
Wukong · Jungle
5 / 5 / 3
66.7% KP
9,921
20.6% share
8,425g
121 CS · 6/m
漢漢死漢漢漢漢漢漢死死龍漢死死炎#ııı
Yasuo · Mid
0 / 5 / 0
0% KP
7,189
15% share
6,615g
190 CS · 9.5/m
7070#Anjou
Ezreal · ADC
4 / 6 / 5
75% KP
17,624
36.7% share
8,305g
150 CS · 7.5/m
Netuno#1202
Pyke · Support
2 / 8 / 5
58.3% KP
4,739
9.9% share
5,504g
29 CS · 1.4/m
Red side
VictoryHallts#777
Annie · Top
6 / 2 / 2
25% KP
13,706
20.7% share
8,808g
166 CS · 8.3/m
LEV Booki#DBECT
Lee Sin · Jungle
9 / 1 / 11
62.5% KP
16,095
24.3% share
11,922g
176 CS · 8.8/m
PRAGA EGÍPCIA#ahh
Sylas · Mid
9 / 0 / 1
31.3% KP
12,650
19.1% share
10,058g
161 CS · 8/m
Kojima#ゲツヨウビ
Sivir · ADC
8 / 5 / 6
43.8% KP
18,037
27.3% share
11,371g
165 CS · 8.2/m
Skyllen#2436
Nautilus · Support
0 / 4 / 13
40.6% KP
5,636
8.5% share
5,857g
31 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
